

The combat system has also been greatly improved from the original Darksiders. Unlike War's horse Ruin, Despair is available from the game's outset, although I found myself using Despair far less than I ever used Ruin, thanks to the addition of a fast travel system. You'll be aided on these quests by Death's trusty steed Despair. In addition to the story quest, there is a plethora of side quests for Death to complete, all with their own unique rewards. However unlike the original game, Darksiders II isn't quite as linear. War has been blamed for prematurely starting the apocalypse, leading to the destruction of humanity, however Death is certain that his brother could not be responsible for this, and begins a quest to resurrect humanity and absolve his brother of wrong doing.ĭarksiders II's primary quest will send Death across multiple realms in an effort to gain access to the Well of Souls, where he hopes to resurrect all of humanity. The game itself takes place concurrently with it's predecessor. The protagonist is no longer War, but War's brother and fellow horsemen of the apocalypse Death. The first thing you'll notice about Darksiders II is that the game isn't really a sequel in the traditional sense. Sure the game is still highly derivative of the Zelda games, but it's so much more than that. However, not content with retreading the same formula with the sequel, Vigil Games has stepped out of the box a bit to blur the lines of the action-adventure genre with Darksiders II.

That was two and a half years ago, and Darksiders has gone from cult hit to full-on franchise. It was quickly applauded for delivering a game not unlike the ones seen in The Legend of Zelda series, albeit with a darker tone and combat more akin to God of War than anything seen in latter-day Zelda titles. The original Darksiders truly was a surprise to many when it hit store shelves in January of 2010.
